[sldev] branches/shadow-draft missing llrender.cpp

Dante Tucker danteferret at gmail.com
Tue May 27 20:07:44 PDT 2008


Well really they have. All the same graphical options are available.
WindLight and "DarkLight" (awesome name Darien) are just added optional
things.

On Tue, May 27, 2008 at 9:52 PM, Callum Lerwick <seg at haxxed.com> wrote:

> I think some thought needs to be put in to what exactly Second Life's
> target market is. I don't know what goes on inside the LL wall but I've not
> seen any such discussion outside it.
>
> I see it as a "casual game". Its not for the hardcore gamers with seemingly
> unlimited disposable income. They're all playing WoW, Counterstrike, Call of
> Duty, Halo and whatnot. Second Life is the virtual world for the rest of us.
> Its for the casual computer user, who buys a new mid-range system every 5
> years. Its for that family member who's using that spare box you gave them.
>
> If you accept this view, this means LL must be much more conservative about
> pushing minimum requirements forward than most games. The target should be a
> mid-rangeish system from 5 years ago, the client should still run nicely on
> such a machine. All LL developers should be forced to do all testing on such
> a machine unless they're working on the new shinies.
>
> Which isn't to say LL shouldn't be trying to keep the graphics engine
> current. It just means effort has to be put in to "graceful degredation". Or
> perhaps "progressive enhancement". All it takes is to bother to put the
> effort into it...
>
>
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