SL Target Audience (was RE: [sldev] branches/shadow-draft
missingllrender.cpp)
C.J. Adams-Collier
cjac at colliertech.org
Wed May 28 14:08:52 PDT 2008
I was thinking the same thing. I've a 512M nvidia card, and it chunks
along. Yuck. Someone needs to start profiling this code :)
On Wed, 2008-05-28 at 11:09 -0700, Ed Anuff wrote:
> I'd really like to know what frame rate I should be seeing. I believe
> my desktop machine would fit into the "high end" category (Intel Core
> 2 Quad, 8800GTX 768MB, 4GB Ram, etc.) and except for a much better
> quality render (yes, windlight looks beautiful), I don't think that my
> framerate is significantly faster than I see on my MacBook Pro. I do
> get a nice high frame rate staring into a void, but other than that,
> 15 to 20 fps are the norm, and dropping below that is not uncommon.
> Now, I know that the client is instrumented, and I've been told that
> the data LL collects shows the average framerate to be above that, but
> I just haven't found anyone who tells me their client is humming along
> at these high framerates. It would be nice if there was a way to log
> statistics so I could concretely measure my average framerate for say
> the last 24 hours rather than spotcheck it once in a while, that would
> probably be more useful to people trying to tune their systems and
> might make support easier.
>
> On Wed, May 28, 2008 at 10:21 AM, <sldev-request at lists.secondlife.com>
> wrote:
> Date: Wed, 28 May 2008 16:58:09 +0000
> From: Matthew Dowd <matthew.dowd at hotmail.co.uk>
> Subject: RE: SL Target Audience (was RE: [sldev]
> branches/shadow-draft
> missingllrender.cpp)
> To: "Eric M. Tulla (BigPapi Linden)" <tulla at lindenlab.com>
> Cc: Second Life Developer Mailing List
> <sldev at lists.secondlife.com>
> Message-ID: <BAY134-W43D4EF0DA6912E6FE8DAC6D2BC0 at phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
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