[sldev] branches/shadow-draft missing llrender.cpp

Lawson English lenglish5 at cox.net
Wed May 28 15:06:26 PDT 2008


Matthew Underwood wrote:
>> Tateru Nino wrote:
>>     
>>> Yes, I did. It did not run as well - 30% drop in framerates on that
>>> system - that was my point. It pretty much killed my ability to use SL
>>> on that box.
>>>       
>> Tateru - would you mind sitting down with me (virtually) to see exactly
>> what is going on?  what you're experiencing just should not be.
>>
>>
>> K.
>>
>>     
>
> On a slightly related note...  Can anyone explain what exactly is
> consuming so much rendering cost in the SL client?  The only
> attributable thing I can find is that literally dozens of polygons can
> be used to render the same flat surface (ex A large cube, large
> stretches of flat ground can takes thousands).  Isn't there anything
> we can do to reduce the polygon waist and improve performance?  I am
> not that proficient in 3d rendering so my observation could be wrong.
> _______________________________________________
>
>   
Well, I have no idea what takes up processor time, but I found parts of 
the event loop processing in the Mac OS X version that appeared to be 
doing nothing through call chains of a 5-10 layers of method calls. No 
idea if that was ever corrected.


Lawson



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