[sldev] Landmarks and Navigation Project Update 2008-05-22

Felix Duesenburg kfa at gmx.net
Fri May 30 04:21:56 PDT 2008


Understood, and the point is good imo... but as the adage goes, there 
are many paths leading to Rome.

I'm a bit biased maybe, I really hate this dropdown list. Mostly because 
my landmarks are already organized in my inventory, and I would find it 
easier to be presented with the familiar structure to find them also in 
the worldmap context. If we're against having a similar thing twice, 
then what's the point of the texture picker... there too you can simply 
drag it from your normal inventory. And just too many content creators 
abuse (as I see it) the alphabetic sorting of landmark names to appear 
on top of any search by putting like an exclamation mark followed by 
20-odd spaces, which doesn't really help finding anything again. 
Therefore the folder structure is part of the information which I 
normally use to retrieve things. With the list this information is lost, 
even if duplicates were culled and the entry point changed. And the 
malicious plan behind making a patch is to give people something they 
can use right away rather than just an idea, and should they like it 
this puts much more power behind pushing my point across. Mwaahahah.

Felix :)


Argent Stonecutter wrote:
> On 2008-05-29, at 01:49, Felix Duesenburg wrote:
>> As Argent mentioned the map, coincidentally that's what I'm working on 
>> at the moment :) The map is getting an inventory view replacing the 
>> landmarks combo, just like the texture picker, only filtered to the 
>> landmarks asset type.
> 
> Hmmm... what I was looking for was simpler... just limiting the 
> landmarks on the map pull down to the ones under the landmarks folder... 
> this would speed things up, and also get rid of 5 or 6 copies of the 
> same landmark from 5 or 6 different landmarks in folders I bought at the 
> same store.
> 
> I don't need a "landmarks picker" when I already have that... in the 
> inventory.
> 
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