[sldev] Bots, obstacle navigation code - making a more friendly island...

Gareth Nelson gareth at litesim.com
Sun Nov 2 11:09:41 PST 2008

The obstacle navigation is rather simple to do using sim autodrive,
hold an array of co-ordinates somewhere and use sim autodrive. I'm
unsure what you're using to implement your bots, but there's a
specific message which triggers this.

On Sun, Nov 2, 2008 at 5:14 PM, Fire in Korea <fire at eslteacherlink.co.kr> wrote:
> Hi everyone,
> I am an educator / programmer from Vancouver living in Seoul South Korea,
> Since 2007, I have been working on my island: English Village and recently,
> my website: http://EnglishVillage.Asia (only works in Firefox at the moment)
> Anyhow, earlier this year I was working on my own bots, to do visitor
> counting, and basic greeting, mainly because I want to populate my island
> with avatar like greeters to make the place not look so empty, and also to
> provide students with someone they can interact with when no one else is on
> the island.
> These days however, my time has become limited, and I can do all the
> programming / building / managing anymore.
> So, rather than re-create the wheel, I'm trying to save some time to see if
> anyone has already developed the following features I need to add to my
> bots:
> Obstacle Navigation Code - code so I can move avatar from a list of points
> having them automatically maneuvering around obstacles...
> Animation Code  - meaning, code that can make my avatars look more lively -
> ie: doing animations etc
> Any help would be muchly appreciate d...
> Also, if you need a place to work on your bots, please let me know, i have
> tonnes of island space right now...
> Cheers
> Fire
> Paul 'Fire' Preibisch
> Educator, Content Creator, Virtual World Builder, Web 2.0 Consultant
> Connect your Facebook Profile with your Second Life!
> http://apps.facebook.com/second-life/
> Services: Second Life Virtual World Construction, Machinima - Animation,
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