[sldev] [IDEA] A new data structure for SL database servers
Ann Otoole
missannotoole at yahoo.com
Thu Oct 2 07:59:52 PDT 2008
CAIDA has had Walrus out for years:
http://www.caida.org/tools/visualization/walrus/
Visualization:
http://www.caida.org/tools/visualization/walrus/gallery1/
I seriously doubt Secondlife data can be coerced into an directed graph structure at the moment. Perhaps parts.
Nor does a traversed graph structure lend itself to high performance.
However a true object model does lend itself well to a graph model and code can be diagnosed for defects rapidly when properly documented in a metadata repository and displayed using tools that can model relationships in a 3D representation. In fact I think it would do wonders for the future of Secondlife if the developers had the time and inclination to come up with a way to render code relationships inside of a Secondlife simulator so they could "fly through" and spot broken relationships and acyclic (recursive) references that lead to software failures.
Such a tool would certainly be "eating one's own dog food" and would likely lead to significant improvements over time in code reliability.
The problem would be the 15,000 primitive limit in the simulators.
Anyway I encourage the Lab's developers to have a look at the rich toolset that CAIDA makes available. Many many gems in that repository.
----- Original Message ----
From: Yuri Pankratov <ypankrat at meralabs.com>
To: sldev at lists.secondlife.com
Sent: Wednesday, October 1, 2008 5:23:23 PM
Subject: [sldev] [IDEA] A new data structure for SL database servers
Hello
everyone,
I am new
to this mailing list so let me introduce myself first. My name is Yuri
Pankratov, I am a post-grad student and a research engineer from Russia . I have been a SL resident for
quite some time now and while I find SL to be a wonderful idea with great
implementation, I have to say that it is facing some scalability
problems: with so many concurrent users the database servers are extremely
stressed. This causes many unwanted things to happen, like increased lag,
inaccessible inventory or inventory loss. I have suffered all these things
myself.
There is
good news, though. It happened so I became a research engineer in an R&D
company. One of the company's projects is devoted to the creation of an
innovative distributed data structure which would allow to create virtually
infinite data repositories. An even better news is that the data structure
provides a O(log n) data search algorithm, which means that you can
quickly find required data even in a very large data repository. The data
structure in its current implementation is intended to store data in XML
format. That gave me a thought: "Hey, most SL data is stored in XML form, so
maybe our data structure would be just the thing for storing
SL data!". I would be really glad if Linden developers would take interest in my
idea. I also welcome everyone to express their opinion on the topic.
The name
of my company is MeraLabs and the name of the data structure is "Metrized Small
World". Now, some useful links:
My company's website: http://meralabs.com
This is an example of how the data structure
looks:
http://meralabs.com/media/meralabs/images/skeleton_100k_v2.png
An article describing the data structue in detail:
http://meralabs.com/media/meralabs/publications/files/METRIZED_SMALL_WORLD_PROPERTIES_BASED_DATA_STRUCTURE.pdf
The company's press-release which metions the
data structure:
http://www.24-7pressrelease.com/press-release/meralabs-company-presents-an-innovative-data-storage-technology-63155.php
Also you may want to see another
our press-release which describes our concept of Cognitive Internet (I
think it goes well with the philosophy of SL creators):
http://www.24-7pressrelease.com/press-release/meralabs-envisions-that-the-internet-of-the-future-will-be-cognitive-66192.php
Best regards,
Yuri Pankratov.
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