[sldev] Accessing eye bones through bvh?
Mike Monkowski
monkowsk at watson.ibm.com
Fri Oct 17 14:10:35 PDT 2008
The translation to the Linden bones is done through the
app_setting/anim.ini file. Bones for the eyes are not listed there, so
they couldn't be translated. If you want to hack it, the Linden bones
are named mEyeLeft and mEyeRight (found in character/avatar_skeleton.xml
and character/avatar_lad.xml), but I don't know what would happen. They
are driven together with the Eye_Spread mesh morph when adjusting
appearance for Eye Spacing.
Mike
intertricity at gmail.com wrote:
> I found and played with the bvh deformations from this JIRA ->
> https://jira.secondlife.com/browse/VWR-2242
>
> I'm curious to know if it's possible to acces and offset the eye bone
> positions- even though I don't see anything like lEye or similar, it was
> worth asking :)
>
> Thanks in advance!
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