[sldev] Accessing eye bones through bvh?

Mike Monkowski monkowsk at watson.ibm.com
Fri Oct 17 14:10:35 PDT 2008


The translation to the Linden bones is done through the 
app_setting/anim.ini file.  Bones for the eyes are not listed there, so 
they couldn't be translated.  If you want to hack it, the Linden bones 
are named mEyeLeft and mEyeRight (found in character/avatar_skeleton.xml 
and character/avatar_lad.xml), but I don't know what would happen.  They 
are driven together with the Eye_Spread mesh morph when adjusting 
appearance for Eye Spacing.

Mike

intertricity at gmail.com wrote:
> I found and played with the bvh deformations from this JIRA -> 
> https://jira.secondlife.com/browse/VWR-2242
> 
> I'm curious to know if it's possible to acces and offset the eye bone 
> positions- even though I don't see anything like lEye or similar, it was 
> worth asking :)
> 
> Thanks in advance!


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