[sldev] [VWR] Shadows on Linux
Opensource Obscure
open at autistici.org
Sat Oct 18 10:37:17 PDT 2008
On Sat, 18 Oct 2008 08:35:43 -0500, Soft <soft at lindenlab.com> wrote:
> On Sat, Oct 18, 2008 at 6:09 AM, Opensource Obscure <open at autistici.org>
> wrote:
>>
>> Are shadows present in the Linux codebase?
>>
>> Which branch should I check out,
>> and which steps should I take before and after compiling the
>> sources in order to enable shadows (if possible at all) ?
>
> Shadows are merged into the maint-render-8 branch, and should merge up
> to trunk after not very long. I don't know if Linux is yet at parity
> on shadows. Perhaps others can help out here.
rev 99647 from maint-render-8 branch built without errors,
and shadows are working:
http://www.flickr.com/photos/opensourceobscure/2952254820
:) thanks for this feature!
at the moment the viewer crashes very often here, sometimes even
before I can see the world. this was a main problem at first
because I couldn't enable the RenderDeferred and RenderUseFBO
options in Advanced menu > Debug Settings
(you need to enable those options to actually enable shadows)
when the viewer crashes, the error message is
"ERROR: checkTextureChannels: GL texture state corruption detected"
as a workaround in order to enable RenderUseFBO and RenderDeferred
options without having to get in-world, i think one could add these
lines in a settings file
(maybe ~/.secondlife/user_settings/settings_developer.xml ?)
<key>RenderUseFBO</key>
<map>
<key>Comment</key>
<string>Whether we want to use GL_EXT_framebuffer_objects.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>RenderDeferred</key>
<map>
<key>Comment</key>
<string>Use deferred rendering pipeline.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
Opensource Obscure
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