[sldev] Avatar eye bone rotation constraints
Mike Monkowski
monkowsk at watson.ibm.com
Tue Sep 2 15:05:45 PDT 2008
in indra/llcharacter/llheadrotmotion.cpp
const F32 EYE_ROT_LIMIT_ANGLE = F_PI_BY_TWO * 0.3f; //max angle in
radians for eye rotation
Judd Jackson wrote:
> Hey, in relation to Domino's avatar work ( http://dominodesigns.info/ )
> I was wondering if anybody knew the rotation constraints for the avatar
> eyeballs- it would really be helpful to know the extreme boundaries of
> where the eyes can look. Any information would be helpful, thanks!
More information about the SLDev
mailing list