[sldev] Avatar eye bone rotation constraints

Mike Monkowski monkowsk at watson.ibm.com
Tue Sep 2 15:05:45 PDT 2008


in indra/llcharacter/llheadrotmotion.cpp
const F32 EYE_ROT_LIMIT_ANGLE = F_PI_BY_TWO * 0.3f; //max angle in 
radians for eye rotation

Judd Jackson wrote:
> Hey, in relation to Domino's avatar work ( http://dominodesigns.info/ ) 
> I was wondering if anybody knew the rotation constraints for the avatar 
> eyeballs- it would really be helpful to know the extreme boundaries of 
> where the eyes can look. Any information would be helpful, thanks!


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