[sldev] Vivox Opening the source to SLVoice

Jason Giglio gigstaggart at gmail.com
Thu Sep 4 12:44:54 PDT 2008


Harold Brown wrote:
> Seems in all the talk about SLim and such, this little tidbit of 
> information was overlooked.
>
>     Vivox Inc., the market leader in voice services for developers of
>     online games and virtual worlds, today announced the availability
>     of the Vivox Open Initiative. By opening its code and network, the
>     Vivox Open Initiative will expand the reach of communications in
>     and out of online games and virtual worlds while accelerating the
>     development of new and innovative features.
>
>     The Vivox Open Initiative will be rolled out in phases. In the
>     first phase, launching today, Vivox will provide the object code
>     for SL Voice, the Second Life voice chat client. By the end of the
>     year, Vivox will open APIs to third party technology providers.
>     Soon thereafter, Vivox will open up source code to the client side
>     SDK.
>

That's cool, but what is the point of the object files?

The license that you have to agree to to get these object files is much 
much more restrictive than the license on the documentation we already 
had.  Anyone that really wants to tinker with this stuff can't agree to 
a license that says they can't write anything "productive" or "reverse 
engineer" anything, especially if we are provided with binary objects, 
and no headers.

I mean, it's a step in the right direction in theory, but I'm not sure 
what we are supposed to do with this.

-Jason


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