[sldev] checking how the viewer gets Event info
Ambrosia
chaosstar at gmail.com
Mon Sep 8 05:28:18 PDT 2008
What kind of events are you referring to?
if you mean things like payments, notifications et al, I suggest
peeking at llViewerMessage.cpp
It's a monolithic chunk of the whole message handling. Messages in
this contect being special info the sim sends to the client, and vice
versa. Think of it as commands to do X.
if you create a prim, the viewer sends a formatted message with your
key, the command, prim specifics etc. to the sim, and it creates it.
if somebody IMs you, the sim sends a message via the message system to
your client, which then checks if it is already in a session with the
person or not, and so on.
It's the best place to start.
On Mon, Sep 8, 2008 at 13:28, SignpostMarv Martin <me at signpostmarv.name> wrote:
> Can someone point me in the direction of the code the viewer uses to get the
> info to display SL Events ?
>
> I've tried searching through the viewer source (thanks McCabe!), but since
> I'm not entirely certain what it is I'm looking for (and mostly what I'm
> looking at :-s ), I'm at a loss.
>
>
> ~ Marv.
>
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