[sldev] checking how the viewer gets Event info
Ambrosia
chaosstar at gmail.com
Mon Sep 8 06:41:00 PDT 2008
Heh, I see :D Sorry, didn't think of literal SL events.
But, my pointer kind of still stands. check llviewermessage.cpp for
world map messages/search messages, depending on how the event info is
retrieved. They might be one of the message types not in that file
tho, but I can't check right now. I'll drop another post in about one
and a half hours, when I got home and digged into the source some :>
Another way to start your hunt is to check the event search floater
xml for the function the search button runs, and the combobox name for
choosing event types.Grep that, and you should find the event search
methods in the source. There, look for the method that tosses the sim
the search message, and see if you can find the callback/observer
methods that catch the sim's reply.
If the above is a little too confusing..as I said, I'll check when I
get home and post findings :>
On Mon, Sep 8, 2008 at 15:08, SignpostMarv Martin <me at signpostmarv.name> wrote:
> Ambrosia wrote:
>>
>> What kind of events are you referring to?
>>
>
> In-world events, as in the things people host and spamalot :-P
>
>
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