[sldev] physics simulation

Dahlia Trimble dahliatrimble at gmail.com
Tue Sep 30 08:24:24 PDT 2008


The shape of objects can be determined by collision in many cases, also a
crude representation of shape is available to scripts with the
llGetBoundingBox() API. Sounds are not usually synced well between viewers
and are not available to objects, but if the sound is one that is generated
by an object then that object could also broadcast some kind of message that
another object can "listen" for. Other sounds that are created by collisions
or avatar gestures may not be available to objects at all. Video is a viewer
effect only and is not necessarily in sync between multiple viewers. The
simulator has no information about the video source except for a URL which
it passes to the viewer.
This is all assuming that a robot is built entirely in world. Something more
sophisiticated may be built with a "bot", or an automated avatar client,
using tools such as a modified viewer or libopenmv
http://www.libsecondlife.org<http://www.libsecondlife.org/wiki/Getting_Started>



On Tue, Sep 30, 2008 at 5:26 AM, Jordi Polo <mumismo at gmail.com> wrote:

>
> I have googled about it but I can not find any project using the tools of
> second life to work with physical simulations.
> Everything in SL has the physics simulator build in, I mean give an special
> stress to it.
> For instance robotics simulation. Where a robot will detect by contact or
> laser sensor the shape of objects, get a stream of sound from microphones
> and stream of video (or just photos) from cameras.
> Traditionally specialized programs are used (Gazebo, Webots, MRS, etc.).
> The physics simulation of SL is good enough to do something like that?
> Are improvements on the physics simulation (I guess harvok can be tuned to
> be more and more precise and CPU intensive) planned for the near future?
>
>
>
> --
> Jordi Polo Carres
> NLP laboratory - NAIST
> http://www.bahasara.org
>
>
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