[sldev] AppendedAcks

Thomas Grimshaw tom at streamsense.net
Thu Apr 2 02:35:35 PDT 2009


Or alternatively EBML, which is essentially binary XML, would be the 
most efficient..

http://en.wikipedia.org/wiki/Extensible_Binary_Meta_Language

=)

~T


Ambrosia wrote:
> Speaking of saving bytes, it was mentioned on this list a longer time
> ago, and for some reason rejected:
>
> The idea of using Google Protocol Buffers instead of the currently
> rather unflexible implementation of LLSD.
>
> http://code.google.com/intl/de-DE/apis/protocolbuffers/
>
> The protocol buffers serve pretty much the same purpose, are less
> verbose, and support -optional- fields,
> which means that in some cases quite alot of overhead could be saved.
> Headers and cpp files for the
> messages can be autoconstructed as well. Worth a look, IMO.
>
> On Thu, Apr 2, 2009 at 02:21, Lawson English <lenglish5 at cox.net> wrote:
>   
>> Soft wrote:
>>     
>>> Fuller protocol documentation is on the long list. But ask away any
>>> time if there are specific fields/messages you're curious about.
>>>
>>> On Wed, Apr 1, 2009 at 5:18 PM, Thomas Grimshaw <tom at streamsense.net> wrote:
>>>
>>>       
>>>> In order for that to be accomplished, it will be massively helpful for
>>>> somebody from the lab to spend some time updating the protocol details
>>>> on the wiki with information on which parameters do what, etc.
>>>>
>>>> While the community (libsecondlife / opensimulator) have deciphered a
>>>> majority of the messages, nothing is certain or definate, and having to
>>>> reverse engineer something which is technically open is a little
>>>> counterproductive.
>>>>
>>>>         
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>>>       
>> Hey check out the AWG docs, Libsl docs, and the inline packet handlers
>> Enus made for pyogp.
>>
>> L.
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>>     
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