[sldev] AppendedAcks

Argent secret.argent at gmail.com
Fri Apr 3 03:06:34 PDT 2009


The on-disk texture cache could easily be simplified to a three level
directory tree with no VFS shenanigans. This would allow arbitrarily large
cache with no corruption issues, less space taken up in memory by VFS, and
MASSIVELY fewer downloads.
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