[sldev] AppendedAcks
Tateru Nino
tateru.nino at gmail.com
Fri Apr 3 09:01:28 PDT 2009
And we can lift some tried and true expiration algorithms from existing
caching http proxies.
Argent wrote:
> The on-disk texture cache could easily be simplified to a three level
> directory tree with no VFS shenanigans. This would allow arbitrarily
> large cache with no corruption issues, less space taken up in memory
> by VFS, and MASSIVELY fewer downloads.
> ------------------------------------------------------------------------
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
--
Tateru Nino
http://www.massively.com/
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20090404/f6698327/attachment.htm
More information about the SLDev
mailing list