[sldev] VWR-10311 Enabling lip sync by default
Moriz Gupte
moriz.gupte at gmail.com
Mon Apr 20 09:48:53 PDT 2009
A few points to note here (1) the argument about fidelity is misplaced given
the cartoonish fidelity of SL anyways (2) background noise often trigger the
lips movements, of course, no surprise here...but mess up testing and gives
wrong impression of cross talk triggered lip animations (3) I have seen with
my own eyes that when I speak my lips move and the person infront of me not
moving, even in a crowd situation. all parties involved are in full duplex
mode (3) using push to talk kills any background sound and lips stay
stuck...not moving.
Hence, lip sync does INDEED DO what it is supposed to do. Lipsync is a great
in mediating turn taking in our setting...and newbies don't like the green
indicator that much even though they get used to it. I understand that there
is a furry market that will be hit but I think this fear is misplaced.
On Mon, Apr 20, 2009 at 10:38 AM, Soft <soft at lindenlab.com> wrote:
> Edited subject.
>
> There's enough information to display green waves of appropriate
> intensity above each speaking avatar. That same information can't be
> used to control which avatars move their mouths?
>
> On Mon, Apr 20, 2009 at 11:01 AM, Kakurady Drakenar <kakurady at gmail.com>
> wrote:
> > It doesn't do what it's supposed to do, that is accurate lip-synching for
> > all avatars. All it does is babbling for your own avatar, and all other
> > avatars at the same time when even only one of them talks, because of the
> > limitations of Vivox's voice architecture.
> >
> > Now, if there's a way to have user aware of that caveat, I have nothing
> else
> > to worry on this issue.
> >
> > GCat/Kakur
> >
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20090420/71a40fd8/attachment.htm
More information about the SLDev
mailing list