[sldev] Audio Driver Version: (none)

Vector Hastings vector at leafpile.com
Sun Aug 2 01:54:39 PDT 2009


Thanks, but that didn't do it. I re-ran develop.py, same result.

I did notice I have the DirectX SDK loaded twice (and two versions older
than August 2008).

Am going to try uninstalling and installing just the one... wiki says can
cause problems.



-----Original Message-----
From: sldev-bounces at lists.secondlife.com
[mailto:sldev-bounces at lists.secondlife.com]On Behalf Of Thomas Grimshaw
Sent: Sunday, August 02, 2009 1:16 AM
To: Second Life Developer Mailing List
Subject: Re: [sldev] Audio Driver Version: (none)


Did you run develop.py after installing the libraries?

~T

Vector Hastings wrote:
> Remembering that I'm in way over my head... any thoughts on how I'm
> managing to compile this without invoking the fmod audio drivers?
>
> MSVS 2005 Express
>
> Cmake
>
> fmod pieces are installed as per the wiki in libraries\include, in
> libraries\i686-wub32\lib\release and lib\debug, and the fmod.dll is in
> indra\newview.
>
> Under Secondlife-bin > properites > Linker > Input > Additional
> Dependencies, fmodvc.lib is there.
>
> The source I'm compiling right now is a combo of 1.23 and snowglobe,
> but I've had this problem my last build, which was 1.23 with just a
> wee patch applied.
>
> Under help > About, I see:
>
> libcurl Version: libcurl/7.19.6-CVS OpenSSL/0.9.8j c-ares/1.6.0
> J2C Decoder Version: KDU
> *Audio Driver Version: (none)
> *LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.25810 (Mozilla GRE
> version 1.8.1.21_0000000000)
> Packets Lost: 0/4407 (0.0%)
>
> But when I run a client compiled by someone else, from that same
> configuration, I get Audio Driver Version: FMOD 3.75 (and the sound works)
>
> Thanks for any suggestions,
>
> Vector
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>
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