[sldev] Playing with beacons.
lists.secondlife.com at trap.wereanimal.net
lists.secondlife.com at trap.wereanimal.net
Sun Aug 2 18:55:03 PDT 2009
I started out today playing around with beacons and seeing if I could change a
beacon to represent something else.
Original code:
void renderScriptedBeacons(LLDrawable* drawablep)
{
LLViewerObject *vobj = drawablep->getVObj();
if (vobj
&& !vobj->isAvatar()
&& !vobj->getParent()
&& vobj->flagScripted())
Changed code:
void renderScriptedBeacons(LLDrawable* drawablep)
{
LLViewerObject *vobj = drawablep->getVObj();
LLSelectNode *nodep = ??????????;
if (vobj
&& !vobj->isAvatar()
&& !vobj->getParent()
&& nodep->mSaleInfo.isForSale())
The question marks is where I got stuck. Spent a few hours experimenting to no
avail.
Feel free to bonk me in the head for overlooking something obvious. :-)
--Techwolf Lupindo
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