[sldev] Opnions about VWR-13942
Frisby, Adam
adam at deepthink.com.au
Fri Dec 11 14:05:33 PST 2009
While packaging certain information (such as serialised prim data) and firing it over HTTP might be faster - the viewer works on a progressive download prioritising via a frustrum; which means it'd probably actually increase certain load times when entering a region (or at least load times until you saw something).
W.R.T Framerate optimisations/etc - it still unfortunately won't work. The Second Life viewer adds and removes too much content for you to get any serious chance at implementing something like a BSP tree - in addition that only works in entirely enclosed spaces.
Adam
> -----Original Message-----
> From: sldev-bounces at lists.secondlife.com [mailto:sldev-
> bounces at lists.secondlife.com] On Behalf Of Tigro Spottystripes
> Sent: Friday, 11 December 2009 11:59 AM
> To: Second Life Developer Mailing List
> Subject: [sldev] Opnions about VWR-13942
>
> I would like to hear what developers have to say about
> http://jira.secondlife.com/browse/VWR-13942 "Optimize non-dynamic
> content on sims"
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