[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

Ambrosia chaosstar at gmail.com
Thu Dec 17 06:30:02 PST 2009


The idea of this was mentioned already in an office hour from earlier
this year. 64-128k
was the mentioned amount there.

As for the other items..Babbage is approachable, I don't think they
are off the table.
What I would personally suggest is to simply directly tie the memory
limit multiplier
to the prim multiplier, but to keep the total memory limit the
same..just like the total
prim limit of all parcels together in the sim stay the same for the
owner of the parcels.

On Thu, Dec 17, 2009 at 15:25, Stickman <stickman at gmail.com> wrote:
>> I heard that this was now off the table.  I also heard that all scripts
>> (whether mono or LSL) will be counted as
>> taking 64K.  Does anyone know the facts?
>
> Babbage's office hours on the 16th said they're thinking of imposing a
> penalty for using LSO scripts, such as giving them a memory multiplier
> for accounting.


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