[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Argent Stonecutter
secret.argent at gmail.com
Fri Dec 18 03:57:11 PST 2009
On 2009-12-17, at 09:17, Ambrosia wrote:
> Quite frankly, the only thing that makes sense for scripters and
> content creators are hard numbers they can work with. Fixed memory
> amounts.
Nah, a soft limit applied only when the sim is below 75%, and a hard
limit applied when the sim is stressed, is still pretty easy to
understand and much more practical for the spotty distribution of
scripts in SL.
If you keep your parcel below the soft limit, you would be guaranteed
resources. If you let it go over the soft limit, you would risk having
scripted objects returned. Maybe even have a landowner switch to allow
overcommitment on the parcel, so people running sandboxes and the like
could control it.
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