[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

Da5id Kronfeld da5idkronfeld at gmail.com
Fri Dec 18 09:13:10 PST 2009


On 2009-12-18, at 4:10 AM, Aleric Inglewood wrote:

> On Fri, Dec 18, 2009 at 05:52:26AM -0600, Argent Stonecutter wrote:
>> If the sim as a whole is over 75% of the limit, all parcels would be
>> restricted to strict limits.
> 
> That is instable, you shouldn't shift the limit in a way that
> it can start oscillating. Also, it won't solve my problem with
> the "chick-shoot game":

[cut]

> Your solution doesn't work either however: In your case I would
> start rezzing chickens, and when I rez chicken 76, suddenly
> the limits would kick in full force and 66 chickens would die,
> only leaving 10 to run free. At that moment we'd be under the
> 75% again though, so my chicken rez object would start creating
> new chickens again, until it again rezzes the 76th chicken...

While I'm still on the fence about dynamic limits, this oscillating effect can be mitigated by damping factor that doesn't allow the sim to return to an overcommitted state immediately following a script cull.


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