[sldev] Memory Allocation Algorithms and Tools - Script Limits
Tigro Spottystripes
tigrospottystripes at gmail.com
Fri Dec 18 16:54:03 PST 2009
just divide by zero?
Darrius Gothly escreveu:
> Wandering thru the recent posts on memory and resource allocation schemes,
> one thing becomes quite clear. There are a ton of different ways to
> instrument and allocate the resources, but we won't find a good one until
> such time as we "Consumers" of those resources (meaning script writers) have
> the proper tools to accurately measure and *also* to take purposeful steps
> to reduce or eliminate our use of resources period.
>
> I've seen proposals that say "we need a full-blown memory management
> library" .. in LSL? The language that makes BASIC look cryptic? Sorry, not
> buying it.
>
> How about this one instead?
>
> New statement: llEnd() - This script is done, dead, finished, kaput, pushing
> up the daisies .. whatever. All it had is yours again dear Sim. May it rest
> in peace.
>
> The only way to restart it is to manually "Reset" it. As has been mentioned,
> many of the most common scripts start up, do something that will persist
> past their lifetime, then stop. But just cuz they stopped doesn't mean they
> let go their 16KB (or 64KB for MONO). However, if they ended with an llEnd()
> statement .. no guessing needed there.
>
> The infamous "hair example"? Owner selects then "Resets" hair. Every script
> gets reset and comes alive. Resizer runs .. owner picks proper size and
> clicks "Done" ... EVERY script goes "llEnd()" End of problem. You now have
> hair perfectly sized (until your next shape or mood change) and you're not
> walking around with 200 or 1000 scripts worth of memory usage. Wanna change
> your hair again? No sweat ..
>
> These sorts of simple extensions to the language would give even beginning
> scripters the ability to write memory efficient (and thus polite) scripts
> without having to master the art of proper memory pool and cache management.
>
> k .. nuff said ... llEnd();
>
>
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