[sldev] Static universal memory limits are operationally non-scalable

Tigro Spottystripes tigrospottystripes at gmail.com
Sat Dec 19 10:11:23 PST 2009


Digitgrade is somthing completly different  from quadruped...

Robert Martin escreveu:
> As a sidebar to this issue what if LL would identify scripting cases
> that can be replaced
> or minimized in memory useage/runtime and then work on doing so
>
> just in avatars you have several cases to work with
> 1 Tinies: have an avatar shape that is say 0.3 meters tall to 1.5
> meters tall (yes this will also allow for better child avatars)
> 2 Quadraped/Digitgrade: have a shape that is 4 footed
> 3 resize scripts: this can be solved by having a [halt script/done function]
> 4 bling/particle emitters/type animations: these could be flagged for
> the first ones to be halted
> if the sim needs memory
> 5 translation huds/devices: could somebody please build this into the client
>
>
> an other idea to solve memory problems (and solve a griefing problem
> at the same time)
> is if the sim starts getting "tight" then script halt and derez the
> highest NON parcel/sim owner avatar and all objects owned by this
> avatar.
> So if somebody decides to pop in and use some of those rezzer/particle
> storm objects they and their objects go "poof" but somebody that wants
> to have a party on their own parcel is "safe".
>   



More information about the SLDev mailing list