[sldev] Static universal memory limits are operationally non-scalable
Argent Stonecutter
secret.argent at gmail.com
Sun Dec 20 06:27:02 PST 2009
Christ, people.
Quit worrying about the per-avatar limit. The avatar limit isn't the
one that's likely to cause problems, unless Kelly and Babbage set it
way too low and go through with the rumored multiplier on LSL script
size. The parcel limit is the one that bothers me, because parcels can
be so much smaller a percentage of the total sim, and because most
parcels are mostly empty and they don't fluctuate in usage that
much... so there's more reason to allow overcommitment there.
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