[sldev] Bidding System Algorithm for Allocation Script Memory
Argent Stonecutter
secret.argent at gmail.com
Sun Dec 20 06:58:58 PST 2009
On 2009-12-19, at 18:06, Darrius Gothly wrote:
> Suggestion: A "Bidding System" for allocating memory resources on a
> Sim.
> [complex scheme goes here]
Soft/hard quotas, "dedicated" or "peak" limits, are a well known, well
understood, and widely used mechanism throughout the computer and
telecommunications industry. You get a fairly low dedicated level of
resources that you can always depend on. You get a variable, as-
available level of resources when usage is low.
It's like your phone service, you get 300 minutes a month of talk time
during peak hours, and unlimited evening and weekend minutes.
This works. There's no reason to create a more complex scheme, or
worry about people not understanding it.
So on your 512 square meters of land, you get N megabytes dedicated,
and 4N megabytes when the rest of the sim is empty. If your dance ball
is programmed to only start up scripts when it needs to, then you can
have a party on your parcel tonight, and your neighbor can have one
tomorrow night, and nobody has a problem.
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