[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

Cincia Singh cinciasingh at gmail.com
Sun Dec 20 08:55:09 PST 2009


 Just one opinion ... not responding to anyone in particular.

Over commitment of sim resources is what brought us to this conversation in
the first place.
Having a hard parcel limit is how SL avoids over commitment for prims and
it's likely
the only solution that will work for scripts; both are what we pay tier for.
Just because
someone leaves a 512 with no prims on it doesn't mean other parcels in the
sim get to
use them because the sim CAN support their use. Regardless the sim's
capabilities,
if someone pays tier they should expect that what they pay for stays theirs,
and allocated
to them, at all times. There is already a way to get more server resource
allocation and
that is buying more land (server resources).

Coding that allows re-allocation of script resources will eventually cause
lag because
the elegant coding required to accomplish the re-allocation increases the
likelihood
someone will find a way to game the system and abuse it.

Ok, now you can rationalize and think up reasons to do it anyway to your
heart's content.
I just had to speak my 0.02L worth.
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