[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Dzonatas Sol
dzonatas at gmail.com
Mon Dec 21 17:42:32 PST 2009
Argent Stonecutter wrote:
>
> You're mixing up all kinds of different concepts here, none of which
> are meaningful in a VM environment.
If you want to think shader languages are not meaningful in a VM
environment, then that's your opinion, but that still is no intent to
mix up any concepts.
>
> Do remember who said "an OS without virtual memory is an OS without
> virtue", and why he stopped?
>
>
http://lmgtfy.com/?q=%22an+OS+without+virtual+memory+is+an+OS+without+virtue%22
Hmmm. I can only guess since I really have no idea what you mean by that
or why you said it.
I could discuss more about shader languages... and how a similar physics
based shader-like language could be very useful to this thread's
discussion, but the flags have been waved.
Your idea taken to JIRA is the practical thing to do for now.
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