[sldev] Bidding System Algorithm for Allocation Script Memory
Carlo Wood
carlo at alinoe.com
Tue Dec 22 05:07:40 PST 2009
The whole "resource / payment / number of prims" as function of land
area is nonsense to begin with.
Virtual land area costs NOTHING whatsoever. The reason that LL lets
you pay for land is because that system brings them more money
than when land would be free and you have to pay only for prims.
THAT would have been an honest system however: let everyone have
their own private tropical island (which costs nada), and only
let them pay for the actual resources (memory and cpu time) that
they use.
... But no... now we're even going to pay for memory that we
can't use... grrrr.
On Sun, Dec 20, 2009 at 07:32:26AM -0800, Lillian Yiyuan wrote:
> Also, a square meter allocation is wrong, since meters go up in larger
> and larger steps with tier paid up to the size of the sim. Instead it
> should be in steps, not meters. For example it is 195 to rent an
> entire sim on mainland, but 5 dollars to rent the first 512 after your
> base 512. That means that if the large owner were paying at the same
> rate, he or she would have to pay $640 USD. Doing it by meters would
> make small parcel owners have to pay much more for the same resource.
> A very good way to drive tier holders out, is to put them, again, on
> the short end of a system that favors big land owners substantiall,
> inthis case by as much as a factor of 3, for resource allocation.
--
Carlo Wood <carlo at alinoe.com>
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