[sldev] Bidding System Algorithm for Allocation Script Memory

Carlo Wood carlo at alinoe.com
Tue Dec 22 12:15:43 PST 2009


On Tue, Dec 22, 2009 at 11:01:13AM -0800, Kelly Linden wrote:
> you are being unfair to your neighbors and getting more than you pay for.  In
> the future it isn't that you are "going to pay for memory that you can't use"
> it is that you will no longer be able to use resources you aren't paying for.

I'd like to point out that this is not true too.

If 10 residents rent together a sim, and they are hardly ever at
the same time online (people really only use SL 1 or 2 hours per day,
and different time zones does the rest), then that means that the
sim is being used by ONE person at a time 10 to 20 hours per day.

Since together they pay for the full sim and all the resources it
has, then they have the right to use those 100% of those resources
24 hours per day. Given that normally there are only 1 or 2 users
in-world, it is very unfair to suddenly limit the resources they can
use to 1/10th -- tuned the never-occuring situation that they are there
all 10 at the same time.

The result is simply that the group pays for the resources of a
full sim, but only (can) use 1/10th ON AVERAGE in practise,
because nobody can use more, not even while they are alone,
and they are always alone (in this extreme example).

Sorry, but if you defend your new fixed limit system with "it's fair,
because you only pay for that part" then I'm truelly, really amazed
how someone like you can make such a terrible thinking error :(

-- 
Carlo Wood <carlo at alinoe.com>


More information about the SLDev mailing list