[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Carlo Wood
carlo at alinoe.com
Wed Dec 23 04:12:23 PST 2009
On Tue, Dec 22, 2009 at 02:32:09PM -0800, Dzonatas Sol wrote:
> Right now avatar features are locked to a sim, but that doesn't mean
> avatars should suffer in the long run when they really don't have to
> be locked to a sim.
What about shields? I thought they detect collisions and then
react as function of what is colliding etc. Seems to me that
has to run on the sim or it will be way too slow.
The only attachments that can run in the agent domain are
those that cannot be collided with ('phantom' attachments)
and do not otherwise need a fast response time with regard
to their environment.
> Right now, reserve memory is needed. In the long run, there should
> be no extra memory needed for avatars on the physics simulator for
> avatar features.
>
> Right now, script quota is a solution in the short-term. In the long
> term it is not a solution to artificially lock avatars to sims and
> have them submiss to sim owners. =/
>
> At this point, region domains and agent domains make way more sense.
> By then, script quotas won't be needed unless deemed as premium
> membership to an agent domain.
>
> Much the way you feel as a sim owner is the same as people feel as
> an avatar owner.
>
--
Carlo Wood <carlo at alinoe.com>
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