[sldev] Fwd: Script/Parcel/Memory Limits - Memory Limit Configuration

Tigro Spottystripes tigrospottystripes at gmail.com
Mon Dec 28 13:15:19 PST 2009


I would rather instead of suspended, just slowed down and moved out of
the way of what according to the rules should run fast. Instead of
suspended animation, just have the metabolism reduced.

Argent Stonecutter escreveu:
> People keep talking about a hypothetical "suspended" state for scripts.
>
> That will not happen. It's not in the plan as described by Babbage,  
> and it would be very difficult to implement in a way that actually  
> delivered on the memory savings that are needed.
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
>
>   



More information about the SLDev mailing list