[sldev] Script to client channel.

Dimentox dimentox at dimentox.com
Sun Feb 15 08:14:52 PST 2009


Transparency from a non modified client


On Sun, Feb 15, 2009 at 9:14 AM, Tony Dodd <tony.dodd at btinternet.com> wrote:

>  How is that different from what Restrained Life does using llOwnerSay?
>
> Maldoror Bowman
>
>  ------------------------------
> *From:* sldev-bounces at lists.secondlife.com [mailto:
> sldev-bounces at lists.secondlife.com] *On Behalf Of *Dimentox
> *Sent:* 15 February 2009 14:44
> *To:* Gareth Nelson
> *Cc:* Second Life Developer Mailing List
> *Subject:* Re: [sldev] Script to client channel.
>
>
> i am talking to client ui not in game hud
>
> On Sun, Feb 15, 2009 at 8:32 AM, Gareth Nelson <gareth at garethnelson.com>wrote:
>
>> Any channel can be used like this if the HUD object uses a listener
>>
>> On Sun, Feb 15, 2009 at 2:00 PM, Dimentox <dimentox at dimentox.com> wrote:
>> > Linden lab,
>> >
>> > Can we get a script to client channel..
>> >
>> > Example usage..
>> >
>> > Adding hud in the viewer that updates a persons health in a combat sim
>> via a
>> > object they avatar wears aka dcs.
>> >
>> > _______________________________________________
>> > Policies and (un)subscribe information available here:
>> > http://wiki.secondlife.com/wiki/SLDev
>> > Please read the policies before posting to keep unmoderated posting
>> > privileges
>> >
>>
>>
>>
>> --
>> Please avoid sending me Word or PowerPoint attachments.
>> See http://www.gnu.org/philosophy/no-word-attachments.html
>>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20090215/fdbb566d/attachment-0001.htm


More information about the SLDev mailing list