[sldev] Porting SL to a new platform
evolutie
evolutie at gmail.com
Tue Jan 6 06:30:53 PST 2009
meh.. waiting for second batch... sob
On Mon, Jan 5, 2009 at 6:37 AM, Meadhbh Hamrick (Infinity)
<infinity at lindenlab.com> wrote:
> grr... still waiting for my pandora box... grr
>
> On Jan 2, 2009, at 1:05 PM, Khyota wrote:
>
>> I think it would be more intersting to see SL running on this :
>> http://openpandora.org/
>>
>> :)
>>
>> On 1/2/09, Gareth Nelson <gareth at garethnelson.com> wrote:
>>>
>>> I've recently discovered the joy of games console development via the
>>> sony PSP (Playstation Portable) and have been pondering an SL port for
>>> it.
>>> Would it be sensible to even attempt a straight port or would I be
>>> better off writing a new client from scratch?
>>>
>>> The graphics hardware in the PSP is very much underpowered compared to
>>> the average desktop GPU(2MB of VRAM, able to render 35 million
>>> polygons per second) and the main processor is a MIPS R4000 clocked
>>> at 333mhz. Ports of both SDL and OpenGL already exist and there is a
>>> full filesystem and netbsd-based TCP/IP stack. The hardware has been
>>> described as being equal to the playstation 2 in many ways.
>>>
>>> Whether this port would even be possible depends on how much of the
>>> viewer's dependencies are tied to the x86 platform, performance could
>>> be just about reasonable with low-detail meshes and perhaps even
>>> untextured prims but if there are an x86-specific dependencies a port
>>> is a total no-go and I will need to investigate using mono and libsl
>>> instead.
>>>
>>> Thoughts anyone?
>>>
>>> Oh, and "hi, i'm back! you may remember me from such virtual world
>>> hosting startups gone bust as Litesim Ltd....."
>>>
>>> --
>>> Please avoid sending me Word or PowerPoint attachments.
>>> See http://www.gnu.org/philosophy/no-word-attachments.html
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