[sldev] slviewer on PLAYSTATION3

Gareth Nelson gareth at garethnelson.com
Mon Jan 19 09:01:32 PST 2009


Forgot to do this onlist ;)

On Mon, Jan 19, 2009 at 4:59 PM, Gareth Nelson <gareth at garethnelson.com> wrote:
> Sample code here - http://code.google.com/p/ps3rsx/
>
> On Mon, Jan 19, 2009 at 4:53 PM, Gareth Nelson <gareth at garethnelson.com> wrote:
>> http://ps3mods.blogspot.com/2007/12/ps3-rsx-accessed-through-linux.html
>>
>> On Mon, Jan 19, 2009 at 4:31 PM, Robin Cornelius
>> <robin.cornelius at gmail.com> wrote:
>>> On Mon, Jan 19, 2009 at 4:20 PM,  <takeshich.nakamura at gmail.com> wrote:
>>>> hi
>>>>
>>>> on my PLAYSTATION3 with ubuntu7.10 linux,
>>>> slviewer was compiled well(no FMOD,no LLmozilib) and work.
>>>>
>>>> http://takeshich.slmame.com/e493044.html
>>>>
>>>> but FPS is about 0.4
>>>>
>>>> I tried to make "mesa cell driver",but didn't work.
>>>> http://www.mesa3d.org/cell.html
>>>>
>>>> To help performance,how can I do something else?
>>>
>>>
>>> Do you have access and drivers for the accelerated 3d of the PS3?
>>> without that you are going to get very bad performance. I remember the
>>> PS2 was a bit funny about access to the accelerated 3D. Is there some
>>> kind of opengl library for the PS3 available as well, i guess you are
>>> compiling against mesa-common-dev which uses the mesa libGL.so, even
>>> some kind of DRI rendering would be better than 0.4 FPS.
>>>
>>> What does glxinfo report? should be some mesa-tools package.
>>>
>>> Robin
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>>
>>
>>
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>
>
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