[ProbableSpam] Re: [sldev] slviewer on PLAYSTATION3
Takeshich Nakamura
takeshich.nakamura at gmail.com
Wed Jan 21 17:20:42 PST 2009
Mike Monkowski <monkowsk at watson.ibm.com>さん:
> "VRAM amount not detected" is a bit troubling. It was trying to find
> the value by parsing /var/log/Xorg.0.log Is there anything in that file
> that may indicate the actual value?
According to /var/log/Xorg.0.log,
(II) FBDEV: driver for framebuffer: fbdev
(II) Loading sub module "fbdevhw"
(II) LoadModule: "fbdevhw"
(II) Loading /usr/lib/xorg/modules/linux//libfbdevhw.so
(II) Module fbdevhw: vendor="X.Org Foundation"
compiled for 1.3.0, module version = 0.0.2
ABI class: X.Org Video Driver, version 1.2
(II) FBDEV(0): using default device
(II) Running in FRAMEBUFFER Mode
(II) FBDEV(0): Creating default Display subsection in Screen section
"Default Screen" for depth/fbbpp 24/32
(**) FBDEV(0): Depth 24, (**) framebuffer bpp 32
(==) FBDEV(0): RGB weight 888
(==) FBDEV(0): Default visual is TrueColor
(==) FBDEV(0): Using gamma correction (1.0, 1.0, 1.0)
(II) FBDEV(0): hardware: ps3fb (video memory: 18240kB)
(II) FBDEV(0): checking modes against framebuffer device...
> Is it possible to do a debug build so that the stack trace shows the
> line where it crashed?
To my regret I don't know how to do a debug.
Could you teach me the way of the debugging?
-----------
Takeshich Nakamura
takeshich.nakamura at gmail.com
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