[ProbableSpam] Re: [sldev] slviewer on PLAYSTATION3
Gareth Nelson
gareth at garethnelson.com
Thu Jan 22 06:51:31 PST 2009
I believe that it can be set as an option to develop.py too, see below:
[gareth at lovely indra]$ python develop.py --help
Usage: develop.py [options] command [command-options]
Options:
-h | --help print this help message
--standalone build standalone, without Linden prebuild libraries
--unattended build unattended, do not invoke any tools requiring
a human response
-t | --type=NAME build type ("Debug", "Release", or "RelWithDebInfo")
-N | --no-distcc disable use of distcc
-G | --generator=NAME generator name
Windows: VC71 or VS2003 (default), VC80
(VS2005) or VC90 (VS2008)
Mac OS X: Xcode (default), Unix Makefiles
Linux: Unix Makefiles (default), KDevelop3
Commands:
build configure and build default target
clean delete all build directories (does not affect sources)
configure configure project by running cmake
If you do not specify a command, the default is "configure".
On Thu, Jan 22, 2009 at 2:40 PM, Mike Monkowski <monkowsk at watson.ibm.com> wrote:
> Takeshich Nakamura wrote:
>> (II) FBDEV(0): hardware: ps3fb (video memory: 18240kB)
>
> In indra/llwindow/llwindowsdl.cpp you will find:
>
> 362 if (0 == rtn)
> 363 {
> 364 fp = fopen(fname.c_str(), "r");
> 365 if (fp)
> 366 {
> 367 rtn = x11_detect_VRAM_kb_fp(fp, ":
> Memory: ");
> 368 fclose(fp);
> 369 }
> 370 }
>
> Copy this code in the source and paste another copy right after it,
> changing the line inside the if statement to
> rtn = x11_detect_VRAM_kb_fp(fp, "video memory: ");
> This will allow it to get the correct setting for video memory.
>
>>>Is it possible to do a debug build so that the stack trace shows the
>>>line where it crashed?
>>
>>
>> To my regret I don't know how to do a debug.
>> Could you teach me the way of the debugging?
>
> It's a parameter to CMake, but I do not know the Linux parameters. Are
> there any Linux builders reading this that could help?
>
> Mike
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