[sldev] Need help disabling debit permission throttle
Soft
soft at lindenlab.com
Mon Jul 13 10:23:09 PDT 2009
Sounds very likely - digging in further
On Mon, Jul 13, 2009 at 11:42 AM, Harleen
Gretzky<gretzky.harleen at gmail.com> wrote:
> Maybe the same reason https://jira.secondlife.com/browse/VWR-12625 sometimes
> happens?
>
> On Mon, Jul 13, 2009 at 12:30 PM, Soft <soft at lindenlab.com> wrote:
>>
>> That's evil! I'll try and figure out why the server's sending spaces.
>> Have you observed any pattern to when whitespace is added?
>>
>> On Mon, Jul 13, 2009 at 11:17 AM, Latif Khalifa<latifer at streamgrid.net>
>> wrote:
>> > Thanks, once I knew where to look, I found the actual bug. Under some
>> > circumstances, sim sends us owner_name with some additional whitespace
>> > attached at the end. So when the throttle tries to determine if the
>> > permissions request is coming for an object owned by agent, it fails,
>> > and
>> > reverts to global throttle instead of per object. I attached a simple
>> > patch
>> > to https://jira.secondlife.com/browse/VWR-9222 that trims this excess
>> > white
>> > space off. It fixed the problem for me.
>> >
>> > -- L
>> >
>> > On Mon, Jul 13, 2009 at 5:31 PM, Soft <soft at lindenlab.com> wrote:
>> >>
>> >> You can tweak llviewermessage.cpp. Change
>> >> LLREQUEST_PERMISSION_THROTTLE_LIMIT from 5 to a very large number and
>> >> you would be unaffected.
>> >>
>> >> I really think this needs to move server side, or we need to start
>> >> sending agent IDs with dialogs. If that's failing, then it probably
>> >> means an agent's name is resolving slowly or not getting sent with the
>> >> dialog for some other reason.
>> >>
>> >> On Mon, Jul 13, 2009 at 10:12 AM, Latif Khalifa<latifer at streamgrid.net>
>> >> wrote:
>> >> > Hi,
>> >> >
>> >> > I am still experiencing https://jira.secondlife.com/browse/VWR-9222
>> >> > in
>> >> > that
>> >> > I can only rez 5 vendors at the time that request debit permission.
>> >> > Since I
>> >> > have to move my store with a few hundred of those this is major
>> >> > hassle.
>> >> >
>> >> > If some kind soul familiar with where this limit is implemented in
>> >> > the
>> >> > viewer source and would point me in that direction so I can kill the
>> >> > limit
>> >> > in my build for good I would be very grateful.
>> >> >
>> >> > -- L
>> >> >
>> >
>> >
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