[sldev] Body motion and facial expression tracking, Microsoft did it

Argent Stonecutter secret.argent at gmail.com
Sat Jun 6 16:45:27 PDT 2009


On 2009-06-06, at 17:44, Jan Ciger wrote:
> Generating a procedural animation, be it IK, simple reaching anim or
> walkcycle is several orders of magnitude more difficult - you have to
> actually control the whole thing and calculate positions/ 
> orientations of
> every joint and blend it properly.

If I was talking about a complete procedural animation from scratch,  
sure, but I'm not. I'm talking about using IK to tweak a canned  
animation slightly to adjust for differences between avatars.

> And you are likely doing this on the
> server, because otherwise you wouldn't be able to synchronize two  
> avatars.

It'd all be done in the client. The canned animation would play and  
when the prims running the tweak got into a certain range of each  
other they'd get pulled gently together like magnets in jello. The two  
different clients might not see the same things happening at quite the  
same time, but that's already true for canned animations.



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