[sldev] Snowglobe Pauses
Matt White
mwhite at leporidae.net
Tue Jun 9 07:22:59 PDT 2009
On Tue, Jun 9, 2009 at 10:06 AM, Stickman<stickman at gmail.com> wrote:
> Usually the solution I hear in any game (read: 3D rendered world) with
> problems like this is try setting it to use only one core.
This is only a very recent thing. SL runs very well on multi-core
machines - I've had to go back to the release client since Snowglobe
is nearly unusable with all of the pauses. The release client works
great on the same hardware.
I'm just interested in trying to track down what's doing it so I can
hand it over to the developers to get it fixed in future builds. :)
--
Matt White / Bunny Halberd
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