[sldev] Option to make minimap display map data?

Tigro Spottystripes tigrospottystripes at gmail.com
Mon Jun 15 13:31:09 PDT 2009


how about making prims above/bellow a given height range (perhaps based
on draw distance, dunno) be semitransparent, perhaps even make them
gradually more transparent further they are from the limit?

Nexii Malthus escreveu:
> And to the question of additional useful data, I think it would be
> great to be able to differentiate higher or lower prims from the
> minimap. I think what could be done is incrementally darken or lighten
> the minimap objects based on height slightly, I think I am going to
> try this in my custom client.
>
> On 6/15/09, Nexii Malthus <nexiim at googlemail.com> wrote:
>   
>> Why on earth can't it be a combination? (ie local region data on top
>> AND world map texture under it)
>>
>> Also it is ridicolously easy to add a "culling" for megaprims in the
>> llnetmap.cpp file, I did this as a feature to my Vertical Life client
>> such that it negates the impact of megaprims and revives the
>> usefulness of the minimap. (One of my top favourite features in my
>> client, it is great to be able to do these simple but very important
>> things that make life easier).
>>
>> On 6/15/09, Feilen <feilen1000 at gmail.com> wrote:
>>     
>>> On 2009-06-15, at 3:20, Argent Stonecutter wrote:
>>>
>>>     On the other hand when you're doing a large build it's useful to see
>>> all the blue and purkle prims, even the ones at odd elevations...
>>> perhaps
>>> best would be to have a settable vertical range limit on the
>>> mini-map/radar.
>>>
>>>
>>>
>>> That's why I thought it would be best as an option, if possible added to
>>> the View toolbar, to where unless you're building you can view the
>>> detailed map of the sim, which is much more useful except in the event
>>> of building.
>>>
>>>
>>>       
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
>
>   


More information about the SLDev mailing list