[sldev] Option to make minimap display map data?

Tigro Spottystripes tigrospottystripes at gmail.com
Mon Jun 15 13:42:16 PDT 2009


it's not really shading effect, just a representation of depth of flat
rectangles

IMO that is more important than, or at least as important as, different
colored dots for friends and people in general

Melinda Green escreveu:
> We could even allow the user to rotate the mini-map in 3D to see 
> elevation data vertically. Then you could alt-zoom into it and we could 
> replace the avatar dots with impostor images, add a micro-mini-map, etc. 
> I'm kidding of course but just to make the point that the purpose of the 
> mini-map is provide a highly simplified, symbolic map in which too much 
> realism would be a bad thing. Adding shading effects would feel to me 
> like going too far in that direction.
>
> -Melinda
>
> Nexii Malthus wrote:
>   
>> And to the question of additional useful data, I think it would be
>> great to be able to differentiate higher or lower prims from the
>> minimap. I think what could be done is incrementally darken or lighten
>> the minimap objects based on height slightly, I think I am going to
>> try this in my custom client.
>>
>> On 6/15/09, Nexii Malthus <nexiim at googlemail.com> wrote:
>>   
>>     
>>> Why on earth can't it be a combination? (ie local region data on top
>>> AND world map texture under it)
>>>
>>> Also it is ridicolously easy to add a "culling" for megaprims in the
>>> llnetmap.cpp file, I did this as a feature to my Vertical Life client
>>> such that it negates the impact of megaprims and revives the
>>> usefulness of the minimap. (One of my top favourite features in my
>>> client, it is great to be able to do these simple but very important
>>> things that make life easier).
>>>
>>> On 6/15/09, Feilen <feilen1000 at gmail.com> wrote:
>>>     
>>>       
>>>> On 2009-06-15, at 3:20, Argent Stonecutter wrote:
>>>>
>>>>     On the other hand when you're doing a large build it's useful to see
>>>> all the blue and purkle prims, even the ones at odd elevations...
>>>> perhaps
>>>> best would be to have a settable vertical range limit on the
>>>> mini-map/radar.
>>>>
>>>>
>>>>
>>>> That's why I thought it would be best as an option, if possible added to
>>>> the View toolbar, to where unless you're building you can view the
>>>> detailed map of the sim, which is much more useful except in the event
>>>> of building.
>>>>
>>>>
>>>>       
>>>>         
>> _______________________________________________
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/SLDev
>> Please read the policies before posting to keep unmoderated posting privileges
>>
>>   
>>     
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
>
>   


More information about the SLDev mailing list