[sldev] Rendering Limits

Soft soft at lindenlab.com
Thu Jun 18 07:53:00 PDT 2009


Try creating a 128x128 sculpted prim, then link 255 of those together
in a 16x16 grid (remove one to make 255). Then scale them down as far
as they'll go and wear it like a badge. You should start to see some
prims in the set vanish.

On Thu, Jun 18, 2009 at 2:59 AM, Ambrosia<chaosstar at gmail.com> wrote:
> This is news to me as well. Rendering limits? Which? I personally have
> not noticed anything that I might recognize as a new rendering limit?
>
> On Wed, Jun 17, 2009 at 16:02, Harleen Gretzky<gretzky.harleen at gmail.com> wrote:
>> Can you elaborate on what the new rendering limits are?


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