[sldev] Rendering Limits
Maya Remblai
snowfox102 at dragonkeepcreations.com
Thu Jun 18 10:43:11 PDT 2009
Soft wrote:
> On Thu, Jun 18, 2009 at 10:18 AM, Ann Otoole<missannotoole at yahoo.com> wrote:
>
>> Also you should be embarrassed for categorizing as and calling most of the
>> content creators and artists in Second Life griefers.
>>
>
> Nicely trolled. That was nowhere in my text.
Yeah, it was.
Soft wrote:
> I think more time didn't go into that because the few non-griefer
> assets we were given were overkill for a space the size of a room, let
> alone as an attachment.
The vast majority of jewelry pieces are fairly high poly, therefore you're saying most jewelry content creators are greifers, whether you meant to or not.
I'm not saying I agree with such high poly builds, but they're only a problem when a person is wearing multiple pieces that are of a particularly high level of detail, so it's a non issue. LL shouldn't be meddling in how much detail a person is allowed to see anyway.
And Ann is right, while it's the customers that do the buying, without us, the content creators, LL doesn't make money and its employees don't get paid. Users first, personal preferences second.
Maya
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