[sldev] VWR-10311 Enabling lip sync by default

Philip Rosedale philip at lindenlab.com
Sat May 2 15:43:24 PDT 2009


I think that right direction is to assume that the majority of usage 
would favor having it on, but that it should be easy to turn off.  

Ron Blechner wrote:
>> We are still at the point where the 'uncanny valley' nature of the feature
>> can make it unnerving, and that problem is unlikely to be easily solved soon
>> in realtime with low CPU load.
>>     
>
> This is a really interesting point, as avatars I've seen in world
> range from clear to the left of the uncanny valley, right through it,
> to acceptably beyond it to the right. It's a large part of the reason
> my avatar is still using default skin texture, wears sunglasses, and
> has cartoony hair. There's no easy answer to this issue, as even as
> technology changes, people will still have a range of different avatar
> looks. My reasonable guess, based from my experience with lipsync in
> other virtual world platforms and games, is that lipsync alone does
> not cause much of an issue with the "freaky factor" as one may call
> it. I believe facial expressions are a much trickier issue in regards
> to the uncanny valley. (That said, I still think its absolutely
> essential for the future of virtual worlds that facial expressions get
> a move on.)
>
> I wonder, then, what sorts of evidence / research is needed? Maybe
> this is a case where we all can just "do our homework" - there's
> plenty of machinima on YouTube using Second Life and lipsync and
> without it. And it's not difficult to find a variety of different
> avatars - from cartoony to hyper-realistic - in which we can look at
> how lipsync looks ourselves. Personally, I think doing this kind of
> research will absolutely reinforce the idea of putting lipsync on by
> default, but I'm certainly biased. :) ... I might also add that
> non-human avatars have used Animation Overrider tools to replace the
> typing and trigger prim-animations that move mouths. (Yes, I'm
> referencing the furries!)
>
> I'd also be interested to hear anyone's first-hand experiences where
> the lipsync is unnerving; Philip, have you had that experience
> yourself?
>
> -Ron / Hiro
>
> CTO, Involve, Inc
> www.involve3d.com
> SL: Hiro Pendragon
>   

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