[sldev] SLDev Viewer--code review

Mike Monkowski monkowsk at watson.ibm.com
Wed May 6 10:32:44 PDT 2009


I haven't heard any feedback on the preliminary page describing the 
SLDev Open Source Viewer project at 
http://wiki.secondlife.com/wiki/User:Mm_Alder/SLDev_Open_Source_Viewer 
but there's a lot to read there, so maybe people were scared away by its 
length, but I would particularly be interested in hearing comments on 
the code review section:

> OK, so I'm completely making this part up, but this is the way I think it should happen.
> 
> Every week open source developers and Lindens gather at a miniature Roman Coliseum on Hippotropolis.
> 
> Contributors have added their names to a list on the wiki together with a link pointing to the PJIRA issue that describes their contributions and includes a patch file made against the current version of the SLDev open source. One by one the contributors are called before the Linden tribunal. Using voice chat and an in-world display showing the code with highlights on the changes, the contributor describes what that part of the code used to do and how this contribution makes it better. Developers politely ask questions using text chat, and the contributor answers them in turn.
> 
> In the end, everyone learns something, and if the code is deemed worthy, the contribution is given a thumbs up approval. If not, lions. Or at least a second chance.
> 
> Well that's the way I think it should work, except for the lions. 

Is this technically feasible in SL?  If such a gathering were to take 
place, would anyone show up?  I see it as a way to build a community, 
learn the viewer code, and get changes implemented.  I think it would 
make life easier for reviewers as well.  Anybody else see it this way? 
Or would it just be a waste of time?  Does the mention of "voice chat" 
doom it from its inception?

Mike
Mm Alder


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