[sldev] VWR-10311 Enabling lip sync by default
Melinda Green
melinda at superliminal.com
Wed May 6 16:38:25 PDT 2009
Not only should animals startle, but so should other avatars. There's a
wonderfully rich mechanism controlling avatar attention which you might
notice causes avatars to look at people and things based on various
events. When a nearby avatar types, there is currently a 50/50 chance
that your avatar will look at them (assuming you're not focused on
something considered to be more important). It often struck me as
unfortunate that this system did not also apply to voice and other sound
events. Of course this ability will encourage griefers to trigger this
to get virtual attention, but that's a different problem. If a bomb goes
off near me, I want my avatar to look that way even if I'm annoyed. It
just looks silly when avatars carry on their conversations as if nothing
had happened.
-Melinda
Ron Blechner wrote:
> Yes please!
>
> A few potential uses I'd foresee:
>
> - The obvious - using it for non-human AVs, as a few of us have suggested.
> - An attachment that detects if someone's talking, and IMs the owner
> to alert them to the fact. I know sometimes I don't realize that
> people are on voice when I have it turned off (for whatever reason.)
> - Automated checks to make sure voice is on. If I'm an event host, for
> example, I could run a script that scans to make sure everyone has
> voice turned on, and alerts me who isn't - and I can ask them to talk,
> etc.
> - Integrating talking into games / environment. I'd love to say, have
> animals that get startled when they hear your noise. Or, imagine
> options sort of like Nintendo's DS - where a game might have you blow
> into it to trigger an event.
>
>
>
>
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