[sldev] Concept of "loaded avatar" was changed?

Tateru Nino tateru.nino at gmail.com
Tue May 12 13:08:53 PDT 2009



Tigro Spottystripes wrote:
> Aimee Trescothick escreveu:
>    
>> On 12 May 2009, at 13:38, Tateru Nino wrote:
>>
>>      
>>> You'd think so, wouldn't you? You should both have each-other's
>>> textures already cached at the very least. Unless the texture IDs
>>> change in a sim-crossing.... and they shouldn't do that, right? If
>>> those IDs aren't changing, then it looks like there's a false
>>> discard going on.
>>>
>>>        
>> As far as I know, baked textures are only held as temporary textures
>> on the sim, so they won't be available in the new region after a
>> teleport until the client uploads them on arrival.
>>
>> However, if your client has baked textures cached for another avatar
>> from the previous region ideally it should continue using those until
>> it is able to obtain fresh ones from the new region, rather than
>> clouding the avatar. That would give a more seamless experience than
>> what appears to happen now.
>>
>> The only minor "issue" I can see with that at first inspection, is if
>> the other person changes clothes before following you, in which case
>> their  appearance to you would be out of date until their new baked
>> textures are available.
>>
>> Aimee.
>>
>>
>>
>>      
>
> Shouldn't the servers share this info between them?
>
>    

I don't recall ever seeing this problem with a companion walking or 
flying across a sim border.

-- 
Tateru Nino
http://www.massively.com/
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