[sldev] Concept of "loaded avatar" was changed?
Kelly
kelly at lindenlab.com
Tue May 12 14:24:06 PDT 2009
> Kelly,
>
> Thank you for the additional background and technical details. It does
> sound as if a URL-based system should work well for many temporary
> textures. It may also be a good short-term solution for handling baked
> textures but I suspect it's not the best long-term solution. That's
> because I'm beginning to realize that baked textures are conceptually
> very different from other temporary textures. Even though they change
> often, they're also far more precious. My baked textures are almost as
> important to my presentation as my displayed name which is why I'm
> starting to think of them as part of my agent data. I would like to
> have more direct control of the baked textures that I use to present
> myself to the world, even possibly to the point of being able to edit
> them in Photoshop and uploading to SL. I'm not saying that I want to
> do that today but I'm saying that I think it will be important to stop
> thinking of these as ordinary temporary textures.
>
> -Melinda
I do not think there are any other baked textures in our system,
although it is possible someone has piggy backed onto this feature for
something else the entire setup is specific to avatar baked textures.
In other words there is no such thing as an "ordinary temporary
texture". While they are important, what makes them "temporary" is
their unique property that they can be regenerated. If the baked
texture is gone, which is expected to happen since cleanup of the
texture files happens, hosts go down etc, we can ask the client to
regenerate the textures. This changes if you can make your own custom
baked textures, at which point they just aren't temporary any more - but
they also aren't auto generated. Before 1.23 this was actually a semi
reasonable behavior (assuming everything worked right) since you could
still see avatars correctly if their baked textures weren't there - you
would just composite on the fly for a couple of avatars.
The problem is as you state though - these textures are very important
and any hiccups in this system become very apparent and a huge concern.
And we have never managed to get the system exactly perfect.
- Kelly
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